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Client: Self
Category: 3D modeling/texturing/lighting
About: My first attempt at creating a photo realistic scene in Blender. I'm pretty impressed with how it turned out. The lighting was achieved using a third party plug in called filmic, which allows the lighting to be cranked up to fill in the darker areas, without overexposing the rest of the scene. The windows and counter top are built in assets to Blender, but everything else was modeled and textured from scratch.
Client: Self
Category: 3D Modeling
About: There’s nothing better after a hard day's work than a nice whiskey on the rocks, and I really wanted to capture that feeling of refreshment in this image. I kept the background elements neutral to draw the eye to the rich brown colour of the whiskey. The glass, ice cubes and water were all modeled from scratch, while the whiskey was made using a standard fluid simulation. The light source is simply the background being used as an emission layer. For the finishing touches I added a shallow depth of field on the camera to further draw the attention to the center of the frame, as well as some colour correction and a subtle vignette added in Photoshop.
Client: Self
Category: 3D Modeling
About: Check out the animated version here.
A neat little sculpture I created using Cinema 4D. I started with only a cube and a plane, and with some extrusion and shaders ended up with the basic structure of the water and the ground. I then created a glass texture for the water and a concrete texture with a bump map for the concrete. I added in some lighting, and using caustics with a very high render setting, I was able to get the stripe light effects you see on the floor and within the water, which is real time refraction and reflection of the light passing through the water texture. The end result is a semi realistic looking glass sculpture.
Client: Self
Category: 3D/2D Integration
About: This project was one of the most labour intensive, and also rewarding experiences from my school years. The concept was to make a 3D/2D integrated music visualizer, using the sound effector in C4D mixed into live footage shot around London. I started with the filming, going around London to find the interesting areas. I then assembled and colour corrected the footage in premiere and timed it to the music. After this I began importing the footage into C4D, created the geometry using basic shapes and arrays, matched perspective/lighting, and added the sound effector to animate. I then rendered each scene with multipass layers and assembled them in After Effects over my original footage, then added in the 2D animations using After Effects’ audio spectrum effect and composited them to match the shots as well.
Client: Pinelake
Category: Explainer Video
About: A quick concise sales video that demonstrates what Pinelake can do for their clients. Our team was tasked with fitting all the necessary visual information in just 40 seconds. We decided to go with a pastel colour palette, using the orange to represent the company logo, and using the complimentary blue to accent it. I was tasked with making the animation light and bouncy, which I managed to do by customizing the motion paths in After Effects’ graph editor. I also needed to ensure the final edit was balanced between keeping the viewer engaged, while not rushing through the information, or going too slow and boring them.